> For the complete documentation index, see [llms.txt](https://fecuritydocs.gitbook.io/fecuritydocs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fecuritydocs.gitbook.io/fecuritydocs/misc-content/functions-description.md).

# Functions description

### Aimbot (Assist)

#### Aim Keybind

**Aim Keybind**: The keybind that triggers the aimbot.

* **Hold Keybind**: Requires holding the key for the aimbot to work.
* **Toggle Keybind**: Press once to activate the aimbot.

#### Aim at Shoot

**Aim at Shoot**: Activates aiming when shooting begins.

* **Example**: The aim follows the target as soon as you start shooting.

#### Aim at Scope

**Aim at Scope**: Activates aiming when the scope is opened.

* **Example**: The aim follows the target as soon as the scope is opened.

#### Degree per Second

**Degree per Second**: The speed (in degrees per second) at which the aim moves.

#### Hitscan Coefficient

**Hitscan Coefficient**: Determines hitbox priority based on:\
1\. Bone priority in the current iteration.\
2\. Field of View (FOV) of the bone.

**Formula for Best Hitbox Selection**

1. If **priority > currentpriority**:

   ```
   1 + (priority  currentpriority) * coefficient
   ```
2. If **priority < currentpriority**:

   ```
   1 + (currentpriority  priority) * coefficient
   ```

**Examples**

**Case 1**:\
Priority for first bone: 3\
Priority for fifth bone: 1\
Coefficient: 3\
Formula for chest (best bone):`1 + (3 1) * 3 = 9`

**Case 2**:\
Priority for first bone: 2\
Priority for fifth bone: 1\
Coefficient: 2\
Formula for chest (best bone):`1 + (2 1) * 2 = 4`

**Additional Notes**

**Hitbox Priority Keybind**: Forces highestpriority hitboxes to be absolute.**Clamping**: Best FOV values are clamped, and decimals are rounded up.

#### Prediction

**Prediction**: Accounts for target velocity and bullet ballistics.

* **Example**: Ensures bullets hit moving targets by predicting their future position.

#### Recoil Compensation System (RCS)

**RCS**: Automatically compensates for weapon recoil.

* **Example**: Prevents the weapon from shooting higher due to recoil.

#### Target Switch Delay

**Target Switch Delay**: Sets a delay (in milliseconds) before switching targets.

* **Example**: After eliminating a target, the aim waits before locking onto the next.

#### Visible Only

**Visible Only**: Aims only at visible targets.

* **Example**: Ignores targets behind walls.

#### FOV Mode

**FOV Mode**: Determines the origin of FOV calculation.

* **Fireport**: From the gun barrel.
* **View Camera**: From the player's perspective.

### Miscellaneous

#### Reset Mouse Driver

**Reset Mouse Driver**: Resets the mouse driver.

* **Example**: Fixes issues with aimbot or triggerbot functionality.

#### DPI Scale

**DPI Scale**: Adjusts the size of visible elements (higher = larger).

#### Override FOV

**Override FOV**: Changes the field of view.**Example**

#### Distance Unit

**Distance Unit**: Changes the measurement unit for distance.

* **Options**: Kilometers, meters, yards, feet.


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